Thursday, June 10, 2010


Afterlife



[postlink]https://nxggamers.blogspot.com/2010/06/afterlife.html[/postlink]afterlif.gif (288×364)






Secret Building:
----------------

Go to Hell and switch the view to North (up). Now go into some corner you aren't
using and build a square road that surrounds an empty 7X7 area. Switch the time
mode to Divine Intervention. Starting in the northmost corner and working your
way down to the right, lay out colors in the pattern below:


B = blue, BR = brown, O = orange, G = green,
P = purple, Y = yellow, and R = red.


    G  Y  O  BR P  R  B
    Y  O  BR P  R  B  G
    O  BR P  R  B  G  Y
    BR P  R  B  G  Y  O
    P  R  B  G  Y  O  BR
    R  B  G  Y  O  BR P
    B  G  Y  O  BR P  R


Now resume normal time and a hidden building should appear. Read the text.
It's the secret building from the designer.




Cheat:
------
* During play type:
[$],[@],[!]
This gives you 10 million pennies.
(Do this only 5 times or else death star attacks!)


* To see Sam and Max on the map type SAMNMAX




Tips for the game:
------------------

* Build slowly, build on 1 plane first, *NOT* both. Don't worry, once you
  have made a profit, building on the other plane is a snap. Lots of souls
  just pour in.


* Build a 3x3 fate zone when a spike appears. And if more spikes appear, wait
  for a few years for the fate structures to upgrade itself thus holding more
  souls. (I have fully built on 1 plane, when I found out that I have built
  ineffecient fate zones, eg. 1 square or 2 squares :o( )


* As you start off, you will lose money,  but it will improve if you start off
  slow.


* I noticed that training centers will not train any souls if you plop it in
  the game too early. So put it in when you think your souls are ready to be
  trained, thus saving pennies from importing more demons to run the inactive
  center.


* Rocks/Ad Infinitum - There is no limit/rule for placing Ad Infinitum. You
  can place more than 1 Ad Infinitum around 1 rock and it will still increase
  the charges for your structures.


* Roads - The lesser the better. Try this : Add more roads, then check your
  yearly road spending. YIKES!! :o(. Thus less road = smaller problem/congestion
  = lesser pennies spent :o) (Althought Jasper will keep asking you to manage
  roads, but I usually ignore him. Hey! I don't trust a devil!)


* KStations - Build them far away from your structures!! They give out strong
  undesired vibes!!


* Gates - Try not to put them in the middle of your structures, yucky vibes!
  But this is trivial, once you get a gift structure just put it near the gates.
  but do remember to keep some space for them! :o)


* Whack-a-ding-hoy! [Always wanted to say that! :o) ]


* Balancing fate structures : *VERY* Important! The best way to do this the
  cheap way is this, if you followed the 3x3 build rule. It would be so much
  easier. (Not as bad as balancing 1 square inefficient zones) just wait for
  a while till your structures go up to 2x2 or 3x3. Then switch off the
  structure view, thus revealing the structures in squares. From there on its
  pretty straight-forward. Oh, to manually balance them for efficiency, slide
  the slider till the bar below it turns white. If you are lazy or have little
  time because you are playing this game on your office machine (we
  all know what that mean!) you can use the auto balance feature, but it is very
  expensive. (At least you run lesser risk of getting caught playing in the
  office which would really get expensive! :oP )


* Gift Structures:
  Not much to say about this, it just gives out a lot of strong desired vibes.
  No need roads, Ad Infinitum, nothing. Just put it where its needed most. Here
  are the population level for each different Gift structure:


  50K - The Vista Enhancement Doohicky/The Ugliness Engine
  500K - The Audio Improving Embophone/The Crinkly Cacophony Contrivance
  5M-The Heaven Scent Atomizer/The Flabbergasting Flatulence Ol-Factory
  50M - The Creame Candy Castle/The Wellspring of unsavoriness
  500M - The Floofy comfort Dispenser/The Tactile Degradation Gizmo


  NOTE: You need to achieve this population for each plane, *NOT* total
  population on both planes! :o(
  Where do they come up with these names??!! Anyway, these structures can
  only be built once. They don't cost anything. Even if you nuke'em, it
  will be available again in your menu.


* Do you think your hot??!! Then aim for 1Billion population per plane. At this
  point, you can build Love Domes/Omnibolges. Once you build these structures,
  you can nuke most of your fate structures and catch up on your sleep since
  you bought this game .


* Watch your training centers!! When you have extra workforce, they tend to
  get bored. Since there is no Mall, Theatres or TV's in Heaven/Hell they'll
  start looking for 'fun' on the other plane! They start blowing up structures
  on the other plane! (Although it is still unknown where they bought their
  explosives) You'll hear "Charge" and buildings blowing up if you have your
  sounds turned on.


* Bad Thingies - I am not too sure about this, but I think if you turn it off
  it just cuts your pennies/soul 1/2. Anyway, the maximum for pennies/soul is
  only 10.00 pennies. If bad things were tuned on.
  Else if it were turned off, the maximum is only 5.00 pennies/soul.


* Ports - If you don't know how this works, then I suggest you take a cab to
  one and stay there till you figure it out. Well, anyways, for those people
  who can't afford a cab fare, here are some info. Build ports on both sides
  of river, connect roads from port to structures, and there you have it.


* Banks - A big no no! Puts you in a worse position than when you start off.
  But if you must, build them in heaven, their payment terms are better.


* Topias, if you can afford to upgrade to the best Topias, do it. Because
  one of those can hold a lot of workers, thus saving space for other
  structures. Also, better Topias affects a wider area in terms of vibes.


* When building cheaper gates in the beggining of the game, be aware that
  the best gate needs a 4x4 square! Thus upgrading means nuking some
  structures, which I thought was cool :o)


* Read the structure information, especially those gift structures. Usually,
  it will make you laugh and forget that you need sleep.


* Limbos - Personally, don't use it much, because:
  a) Its confusing, the color shown in the container isn't the color that
     you need to build more of.
  b) Gets to be an expensive habit, because it blows up when full, thus
     requiring another one.
  c) I don't like Beers brewed by dead people.


* Planet Management - This basically controls the living. You don't have
  to really fool around with it unless you have a lot of time and pennies
  in your hands. You try to influence them so called EMBO's to come to your
  establishments :o) Anyway, since this is trivial, I won't say much about
  it.


* Faster Game Play - Switch off everything, structures, grids, sound etc..
  runs much much faster when you want to get those pennies faster.


* So, this is where Elvis hangs out!! (Disco Inferno)




Transplant buildings from one game to another:
----------------------------------------------
If you're zoning something when you load another game (or a scenario, or you
start a new one), that zoning is still on the mouse cursor. So, you can load
up the Splitsville scenario, select the Wellspring of Unsavouriness, load up
your own game at year 0 and place a Wellspring of Unsavouriness! This will
work for any building that is available in any game (including all Special
Buildings and probably Omnibolges/Love Domes) - but be warned that if the
building has a cost, you'll still pay it.


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