Thursday, June 10, 2010


Abomination



[postlink]https://nxggamers.blogspot.com/2010/06/abomination.html[/postlink]Cheat Codes:
------------

Press the ENTER key then enter one of the following cheats:

Code                       Result
--------------------------------
autowin!                   - Win Instantly

dolemite                    - Soldiers are invincible

paul haney sees all    - Show enemy soldiers

toggle bottombar       - Switch bottom displa

set_campaign            - Select Campaign (See Below)




Campaign names:
---------------
Use one of the following entries with the set_campaign code.

Add one of these to the set_campaign cheat above
Angola_tutorial
Angola
Romania
Kola
Caribbean
Kola_2
Ecuador
Peru
Angola_2


Bug Exploitation:
-----------------
Go to Multiplayer and host a newgame. It can be any connection. When you
get to change the game settings, one of the menus let's you set unlimited
ammo. Start the multiplayer game and then quit it. Load an old game or
start a new one and you should have unlimited ammo, as well as unlimited
grenades. You only have to do this once each time you start the game.


Get Unlimited Ammo:
-------------------
Do the multiplayer option and host a new game. Use any connection. Now set
unlimited ammo on one of the menus. Start the multiplayer game then exit it.
Now you can load a saved game or start a new one and have unlimited grenades
and ammo.


Hex Cheat:
----------
The game uses a check digit to verify the save game is intact. Luckily the
name is added into this as well. So we will lower the name value and raise
the skill values.

1. In your game, change the name of your character to 'zzzzzzz'. Small z's
   will give the most useful points in this cheat, as you will be changing
   them to capital 'A' in the hex editor.
   note: It may be easier if you write down the ability values of each character
   you plan on editing. It will help you find them better.
2. Save your game in a new slot.
3. Open the save game with a hex editor.
4. Below is an example of the file starting at byte 1. It is 'Jodi Detonate Fox'.
   The middle name has already been changed to z's.
   1D 00 00 00 01 00 00 00 32 00 00 00 32 00 00 00 ........c...c...
   32 00 00 00 9F 00 00 00 02 00 00 00 01 00 00 00 c...............
   32 00 00 00 4A 6F 64 69 20 7A 7A 7A 7A 7A 7A 7A c...Jodi zzzzzzz
   7A 20 46 6F 78 00 00 00 00 00 00 00 00 00 00 00 z Fox...........
   00 00 7A 7A 7A 7A 7A 7A 7A 7A 00 00 00 00 00 01 ..zzzzzzzz......
5. At byte 9 is the hex value '32'. This is decimal 50.
   This position holds the Reactions.
6. At byte 13 is the hex value '32'. This position holds the Accuracy.
7. At byte 17 is the hex value '32'. This position holds the Stealth.
8. At byte 33 is the hex value '32'. This position holds the character special
   ability.
9. Now, for every point you increase the above skills, you must decrease the z's.
   (hex value 7A) But only go down to a capital 'A'. (hex value 41) You have two
   sets of small z's. That is more than enough to increase your skills to 100 each.
10. I left out health. Use your experience to raise it. I assume if you found the
    check digit, this would be an easier task, but for quick and dirty, this works
    fine. You could probably also look for your inventory values and change them
    the same way.


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